Publisher: Electronic Arts
What can we say about this game that hasn’t been said already?
Crysis was probably the most anticipated game on the PC last year and was released on November 16th 2007.
Crysis is seen by many as the poster boy for DirectX 10 and it will make your system cry, quite literally – it’s a monster! It doesn’t come as much of a surprise then, that the graphics are something special – they’re above and beyond anything we’ve ever seen in a PC game.
We tested the game using the 64-bit executable under both DirectX 9.0 and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded from the Laws of Nature level which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game. We found that around 27-33 fps in our custom timedemo was sufficient enough to obtain a playable frame rate through the game. It's a little different to other games in that the low frame rates still appear to be quite smooth.
For our testing, we set all quality details to High and forced 8x anisotropic filtering in the driver menu as there is currently no support for it in game. We tested at 1,280 x 1,024, using 0x, 2x and 4x anti-aliasing, 1,680 x 1,050 using 0x and 4x anti-aliasing, 1,920 x 1,200 using 0x and 2xAA and 2,560 x 1,600 with 0xAA. By extensively testing using anti-aliasing in very high resolutions, we'll be pushing even the bleeding edge hardware on test to the limit.
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ATI Radeon HD 4870 X2
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Nvidia GeForce GTX 280
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Nvidia GeForce GTX 260+
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Nvidia GeForce GTX 260
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ATI Radeon HD 4870 1GB
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ATI Radeon HD 4870 512MB
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Nvidia GeForce 9800 GTX+
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HIS Radeon HD 4850 IceQ 4 TurboX
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Powercolor Radeon HD 4850 PCS+
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Palit Radeon HD 4850 Sonic
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ATI Radeon HD 4850
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ATI Radeon HD 3870 X2
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Nvidia GeForce 8800 GT
Frames Per Second
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ATI Radeon HD 4870 X2
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Nvidia GeForce GTX 280
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Nvidia GeForce GTX 260+
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Nvidia GeForce GTX 260
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ATI Radeon HD 4870 1GB
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ATI Radeon HD 4870 512MB
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HIS Radeon HD 4850 IceQ 4 TurboX
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Palit Radeon HD 4850 Sonic
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Powercolor Radeon HD 4850 PCS+
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ATI Radeon HD 3870 X2
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ATI Radeon HD 4850
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Nvidia GeForce 9800 GTX+
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Nvidia GeForce 8800 GT
Frames Per Second
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ATI Radeon HD 4870 X2
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Nvidia GeForce GTX 280
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Nvidia GeForce GTX 260+
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Nvidia GeForce GTX 260
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ATI Radeon HD 4870 1GB
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ATI Radeon HD 4870 512MB
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Nvidia GeForce 9800 GTX+
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HIS Radeon HD 4850 IceQ 4 TurboX
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Palit Radeon HD 4850 Sonic
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Powercolor Radeon HD 4850 PCS+
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ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 8800 GT
Frames Per Second
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ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
Nvidia GeForce GTX 260+
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870 512MB
-
HIS Radeon HD 4850 IceQ 4 TurboX
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Palit Radeon HD 4850 Sonic
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce GTX 260+
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
-
Nvidia GeForce GTX 260
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Powercolor Radeon HD 4850 PCS+
-
Palit Radeon HD 4850 Sonic
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 260+
-
ATI Radeon HD 4870 512MB
-
Nvidia GeForce GTX 260
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Palit Radeon HD 4850 Sonic
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
Because Palit hasn't increased the Radeon HD 4850 Sonic's memory clock by any significant amount, the card not surprisingly performs much closer to Powercolor's card than it does to the HIS 4850 IceQ 4 TurboX. At lower resolutions, the GeForce 9800 GTX+ delivers higher frame rates than all of the 4850 cards we've tested here, but even despite this all of the cards deliver a playable experience at 1,680 x 1,050 with 0xAA 8xAF enabled.
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